Radio Noise development diary #1


So, the first thing I did was to start creating the project with the most difficult basic part, namely the procedural world generation. What you see on the screenshots is the progress of creation and development of the world generation. For me, creating procedural world generation is quite difficult, because I have to read a lot of articles and think in my head how it should look like and how it can and should be done. But, optimistically speaking, the procedural generation should be ready by the time of the prototype, but unfortunately the online features have to be postponed until the next prototypes.

Procedural generation works through voxel generation, using Perlin noise for terrains, biomes and cave generation. The script creates chunks, calculates the density of the chunks based on elevation and biome type, and then builds a mesh using Marching Cubes (article link). Also, assigning materials to the chunks based on their biomes for debugging.

This is the first time for me to do something complicated and it's a huge challenge for me, so please give likes, add the project to your playlist, comment, suggest and give feedback, it gives me motivation and drives me to do the project

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