Radio Noise
Devlog
- August 17, 2025 by Oleh "SonyTornado" Shevchenko1#Announce, #Battle Royal, #Shooter, #3D, #Indie, #PC, #FPS, #Survival, #Procedural Generation, #Open World, #Unity, #Expreimental, #Prototype, #Multiplayer, #No AI, #Retro, #Sci-fi, #First-PersonContinue reading
- July 21, 2025 by Oleh "SonyTornado" Shevchenko1#DevLog, #Announce, #TechTalk, #Prototype, #Unity, #ProceduralGeneration, #gamedev, #open-world, #indie-dev, #C#, #Survival, #Battle-Royal, #Multiplayer, #CoopHello travelers! Today I will tell you a little about the fate of the projec t , which I abandoned for two months, for which I apologize! The thing is, I'll be turning in an internship for the rest of... Continue reading
- May 30, 2025 by Oleh "SonyTornado" Shevchenko1#DevLog, #Prototype, #ChangeLog, #Unity, #devlog, #gamedev, #indie-dev, #making-game, #RadioNoise, #Procedural-generation, #Open-world, #Survival, #C#, #Community, #PressNew prototype verison is reaady to play! ChangeLog: - An error with the placement of items has been fixed. The error was that it was possible to place items only to normals that were positive, but not... Continue reading
- May 26, 2025 by Oleh "SonyTornado" Shevchenko3#PrototypeRelease, #Prototype, #Release, #DevLog, #Experimental, #Launch, #Demonstration, #Demo, #AnnouncementSo, everyone who has been waiting for the first prototype of the RadioNoise of these long and tedious (especially for me) two months - here is the first prototype in the history of the project, which... Continue reading
- April 25, 2025 by Oleh "SonyTornado" Shevchenko2#DevLog, #Announcement, #ProceduralGeneration, #Tech DisscussionAfter a month of work, I was finally able to do normal world generation. Now, it remains for me to add materials and vegetation, random appearance of the player in the world and of course the game men... Continue reading